added config plugin
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65
ConfigPlugin/ConfigPlugin.cs
Normal file
65
ConfigPlugin/ConfigPlugin.cs
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using Terraria;
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using TShockAPI;
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using TerrariaApi.Server;
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using TShockAPI.Hooks;
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namespace ConfigPlugin
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{
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[ApiVersion(2, 1)]
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public class ConfigPlugin(Main game) : TerrariaPlugin(game)
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{
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public override string Author => "wymiller";
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public override string Description => "A plugin that takes some configuration";
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public override string Name => "Configuration Plugin";
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public override Version Version => new Version(1, 0, 0, 0);
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// instantiate our config class
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public static string ConfigPath = Path.Combine(TShock.SavePath, "Config.json");
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private readonly Config _config = new Config();
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public override void Initialize()
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{
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GeneralHooks.ReloadEvent += OnReload;
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ServerApi.Hooks.NetGreetPlayer.Register(this, OnJoin);
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PerformConfigOperations();
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Console.WriteLine("[ConfigPlugin] Plugin is loaded");
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}
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private void OnReload(ReloadEventArgs args)
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{
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PerformConfigOperations();
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}
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private void OnJoin(GreetPlayerEventArgs args)
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{
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TSPlayer player = TShock.Players[args.Who];
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player.SendInfoMessage($"{player} has arrived!");
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if (player.Name == _config.Player)
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{
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player.SendInfoMessage(_config.CustomMessage);
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}
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}
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private void PerformConfigOperations()
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{
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if (File.Exists(ConfigPath))
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{
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Config.Read();
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}
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else
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{
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_config.Write();
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}
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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base.Dispose(disposing);
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}
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}
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}
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}
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