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2
HelloWorldPlugin/.gitignore
vendored
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2
HelloWorldPlugin/.gitignore
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bin/
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obj/
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89
HelloWorldPlugin/HelloWorldPlugin.cs
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HelloWorldPlugin/HelloWorldPlugin.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using TShockAPI;
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using Terraria;
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using TerrariaApi.Server;
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namespace HelloWorldPlugin
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{
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[ApiVersion(2, 1)]
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public class HelloWorldPlugin : TerrariaPlugin
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{
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/// <summary>
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/// Gets the author(s) of this plugin
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/// </summary>
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public override string Author => "wymiller";
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/// <summary>
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/// Gets the description of this plugin.
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/// A short, one lined description that tells people what your plugin does.
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/// </summary>
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public override string Description => "A hello world plugin";
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/// <summary>
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/// Gets the name of this plugin.
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/// </summary>
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public override string Name => "Hello World Plugin";
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/// <summary>
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/// Gets the version of this plugin.
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/// </summary>
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public override Version Version => new Version(1, 0, 0, 0);
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/// <summary>
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/// Initializes a new instance of the HelloWorldPlugin class.
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/// This is where you set the plugin's order and perfrom other constructor logic
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/// </summary>
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public HelloWorldPlugin(Main game) : base(game)
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{
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Console.WriteLine("[HelloWorldPlugin] Plugin is being loaded...");
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}
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/// <summary>
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/// Handles plugin initialization.
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/// Fired when the server is started and the plugin is being loaded.
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/// You may register hooks, perform loading procedures etc here.
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/// </summary>
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public override void Initialize()
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{
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Console.WriteLine("[HelloWorldPlugin] Hello, World!");
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ServerApi.Hooks.NetGreetPlayer.Register(this, OnPlayerJoin);
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}
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/// <summary>
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/// Handles the OnPlayerJoin event (called a hook)
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/// Fired on any player joining the game
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/// </summary>
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/// <param name="args"></param>
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private void OnPlayerJoin(GreetPlayerEventArgs args)
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{
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var player = TShock.Players[args.Who];
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if (player != null && player.Active)
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{
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player.SendMessage($"Hello, {player}!", Color.Green);
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}
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}
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/// <summary>
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/// Handles plugin disposal logic.
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/// *Supposed* to fire when the server shuts down.
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/// You should deregister hooks and free all resources here.
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/// </summary>
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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// Deregister hooks here
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if (disposing)
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{
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ServerApi.Hooks.NetGreetPlayer.Deregister(this, OnPlayerJoin);
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Console.WriteLine("[HelloWorldPlugin] Plugin is being unloaded...");
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}
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}
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base.Dispose(disposing);
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}
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}
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}
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HelloWorldPlugin/HelloWorldPlugin.csproj
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HelloWorldPlugin/HelloWorldPlugin.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OTAPI.Upcoming" Version="3.2.6" />
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<PackageReference Include="TSAPI" Version="5.2.1" />
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<PackageReference Include="TShock" Version="5.2.4" />
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</ItemGroup>
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</Project>
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TerrariaPluginTemplate.sln
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TerrariaPluginTemplate.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloWorldPlugin", "HelloWorldPlugin\HelloWorldPlugin.csproj", "{F02910DB-41DA-4297-99BE-49B90A594C94}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F02910DB-41DA-4297-99BE-49B90A594C94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F02910DB-41DA-4297-99BE-49B90A594C94}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F02910DB-41DA-4297-99BE-49B90A594C94}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F02910DB-41DA-4297-99BE-49B90A594C94}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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