Files
notes/Personal/Dark Hersey/Character Creation.md

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Markdown

- Pick a home world
- Read narrative
- Read abilities
- Pick a "class"/"careers"
- Sage <<<
- Chastener
- Read "Elite Advances"
- Astropath
- Skills
- Career dictates some Skills
- Reference the rulebook for career skills
- Career skills cost less experience than normal
- Non-career skills costs five times the rank plus five
- Example (1 x 5) + 5 = 10 exp for rank one
- Career skills costs five times the rank
- Dice
- Similar to D&D dice, but includes something called Narrative Dice
- Take the skill's characteristic number, that number will be your Ability Die count
- Rank will let you upgrade your Ability Dice into Proficiency Dice
- Boost Dice are situational and up to not only the GMs discretion but other player's discretion as well
- Talents
- Purchasing talents
- Tier 1 - 5 experience
- Tier 2 - 10 experience
- Tier 3 - 15 experience
- Tier 4 - 20 experience
- Tier 5 - 25 experience
- Upgrading
- Characteristics
- Upgrading - ten times number
- Example - Intellect 3 -> 4 x 10 = 40 experience
- Upgrading can _only_ happen at character creation
If any word or topic confuses me, search that word with the word "warhammer 40k" and/or "youtube" and I should find _some_ resource