38 lines
1.2 KiB
Markdown
38 lines
1.2 KiB
Markdown
- Pick a home world
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- Read narrative
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- Read abilities
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- Pick a "class"/"careers"
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- Sage <<<
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- Chastener
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- Read "Elite Advances"
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- Astropath
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- Skills
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- Career dictates some Skills
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- Reference the rulebook for career skills
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- Career skills cost less experience than normal
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- Non-career skills costs five times the rank plus five
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- Example (1 x 5) + 5 = 10 exp for rank one
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- Career skills costs five times the rank
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- Dice
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- Similar to D&D dice, but includes something called Narrative Dice
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- Take the skill's characteristic number, that number will be your Ability Die count
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- Rank will let you upgrade your Ability Dice into Proficiency Dice
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- Boost Dice are situational and up to not only the GMs discretion but other player's discretion as well
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- Talents
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- Purchasing talents
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- Tier 1 - 5 experience
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- Tier 2 - 10 experience
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- Tier 3 - 15 experience
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- Tier 4 - 20 experience
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- Tier 5 - 25 experience
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- Upgrading
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- Characteristics
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- Upgrading - ten times number
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- Example - Intellect 3 -> 4 x 10 = 40 experience
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- Upgrading can _only_ happen at character creation
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If any word or topic confuses me, search that word with the word "warhammer 40k" and/or "youtube" and I should find _some_ resource |