867 B
867 B
Thicc Thigh Thunder Mommy
Sources:
Overview
Lots of "personal" responsibility mechanics in this fight.
Sixteen four by four square grid
Mechanics
Bewitching Flight - Ranged and Tanks to the north (outside squares, one each), Melee and Healers to the south (same thing)
Witchhunt - clockspots, healers and melee swapped to allow for uptime and easy mechanic resolution
- Narrowing - on clockspot
- Widening - off clockspot
- THMR - 3rd
- HTRM - 4th
Electrope Edge 1 (EE1) - boss relative, follow the square lines I guess, leave the cardinal most square empty, if you have to go to pairs, slide to your "partner"
some mechs here
Electrope Edge 2 (EE2) - i guess i'll be aligning with D (either inside or outside the hitbox)