Thicc Thigh Thunder Mommy Sources: - [Hector Lectures video](https://www.youtube.com/watch?v=xEX0kAIfTKo) - [Sage POV](https://www.youtube.com/watch?v=oSXhhvyzQyM) ## Overview Lots of "personal" responsibility mechanics in this fight. Sixteen four by four square grid ### Mechanics Bewitching Flight - Ranged and Tanks to the north (outside squares, one each), Melee and Healers to the south (same thing) Witchhunt - clockspots, healers and melee swapped to allow for uptime and easy mechanic resolution - Narrowing - on clockspot - Widening - off clockspot - THMR - 3rd - HTRM - 4th Electrope Edge 1 (EE1) - boss relative, follow the square lines I guess, leave the cardinal most square empty, if you have to go to pairs, slide to your "partner" some mechs here Electrope Edge 2 (EE2) - i guess i'll be aligning with D (either inside or outside the hitbox)