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notes/Personal/Final Fantasy/Final Fantasy XIV/Events/Raids/Ultimate/The Weapon's Refrain (UWU).md

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# The Weapon's Refrain (UWU)
All times are Eastern
Monday - Friday 8 - 5 Busy - after 7pm free
Saturday, Sunday - after 10am free
- MT - Vantai
- OT -
- Heal 1 -
- Heal 2 -
- Melee 1 - Arn
- Melee 2 - Vivi (flex)
- Range 1 - Motie
- Range 2 - Vivi (flex)
Possible candidates - Ever, Ivren
Sye can flex
Sources for notes:
- [NAUR FFXIV](https://naurffxiv.com/ultimate/uwu)
- Twitch streams
- Personal mentors
Four phases:
- Garuda
- Ifrit
- Titan
- The Ultima Weapon
## Garuda
1. Start C (south), DPS stay south, MT pull and have Garuda face north, OT and healers east, prepare for Mistral Song
2. Gardua fires Slipstream, MT dodge cleave
3. Mistral Song - healer gets marked, OT provides mitigation
4. Move to D, Cyclone hits OT
5. Adds - Phase 1
1. Four Satin Plumes, One Spiny Plume, gather Satin Plumes at D
2. DPS AoE **AFTER** Satin Plumes close in on the tether **AND** OT takes care of the Spiny Plume
6. Garuda fires Feather Rain AoE, allow two Satin Plumes to perform "mini" tank busters on OT, gather Thermal Low
7. Garuda fires Slipstream
8. Downburst, MT mitigate and take tankbuster alone
9. Garuda fires Feather Rain AoE under players, players move toward C (or the center)
10. Gigastorm, creates bubble, raid-wide damage is taken based on Thermal Low stacks
11. Mistral Shriek, raid-wide damage is taken, enter the bubble to mitigate damage, heal as needed
12. Aetherically Charged Phase 1 - OT Cleanse
1. OT will step into the bubble, cleansing their Thermal Low stacks
2. It is recommended to wait until party is topped off or sufficiently healed because cleansing 2 stacks of Thermal Low will inflict 30,000-40,000 damage to each player.
13. Friction - Phase 1
1. Garuda fires Friction, targets random player, small splash AoE dealing magic damage, inflicts a stack of Thermal Low to all players hit outside the bubble
2. 3 pre-assigned players (OT and 2 Melee DPS) will exit the bubble while Friction 1 is cast. Stay near group, but outside the bubble so that all players can get hit by Friction
14. Players outside the bubble got Thermal Low while the players inside the bubble did not (they should have nothing)
15. Friction - Phase 2
1. All players exit bubble, stack, should receive Thermal Low
16. Players outside the bubble (during Friction 1) now have two stacks of Thermal Low and players inside the bubble have one stack
17. Aetherically Charged Phase 2 - DPS 1 Cleanse
1. DPS 1 will step into the bubble, cleansing Thermal Low, giving Garuda her second Aetherical Charge
18. Aetherically Charged Phase 3 - DPS 2 Cleanse
1. DPS 2 will step into the bubble, cleansing Thermal Low, giving Garuda her third Aetherical Charge
19. Feather Rain
20. Aerial Blast, raid buster dealing massive magical damage to every player
21. Garuda summons Chirada and Suparna
22. Feather Rain again, move to avoid
23. Position - MT should keep Garuda centered here
24. Eye of the Storm & Wicked Wheel
1. Starting from north, MT takes first sister going clockwise, OT taking the first sister going counter-clockwise
2. Everybody else stack south east
25. Mistral Song x2
1. MT and OT get hit with this, mitigate
26. Cyclones
1. These are _bait_, they won't do any damage
2. Melee DPS/Tanks can move in, Ranged DPS/Healers stay stacked
27. Feather Rain _again_, move out the cyclones
28. Adds - Phase 2
1. Follow step 5?
29. Mesohigh Tethers/Aetherically Charged Phase 4
1. Chirada and Suparna tether random players while defeating Satin Plumes (AoE)
2. Whoever gets tethered goes to B and D respectively (whichever sister appeared east or west)
3. Will take damage from Mesohigh
4. Garuda will get her fourth and final Aetherical charge, awakening her
30. Downburst
1. MT takes this alone, two mitigations
31. Feather Rain _yet again_
1. Dodge, party stays behind Garuda
32. Slipstream/Enrage
1. This is typically the end of the phase if pulled off correctly
2. MT dodge
33. Wicked Wheel/Wicked Tornado
1. Avoid the wheel, and melee DPS/tanks move in as soon as the marker disappears
2. Wicked Tornado has _no cast time_ so it's crucial that gets pulled off correctly
34. Awoken Downburst
1. Soak as party
35. _Final_ Slipstream/Enrage
36. Puddle (what _is_ this?)
1. Stack in the middle for Ifrit (phase two)
37. Dodge slipstream
## Ifrit
Typically the _fastest_ phase of UWU
1. Spawns at a cardinal direction
2. Move as party to the left of Ifrit spawn
1. Not the south, you'll be in the line of fire (pun intended)
2. Mentor note ->
```
You can use the middle boxmarker of "1" as a reference point:
The boxes' corner point to the intercardinals.
For the "Ifrit dashes" you basically want to check if the blue-flame Ifrit is being pointed at the box or not. You wanna end up at one cardinal/intercard too.
Example: if Ifrit would be south, you want to end up either north/east/south/west (or cardinals) as all intercardinals will explode.
Vice versa, if Ifrit would be on an intercardials, you wanna end up on an intercardials too
```
3. Position/Hellfire (knockback) - Ifrit spawns in the center of the arena - keep him there, MT keeps Ifrit from spinning the opposite direction (north), rest of party stays south of Ifrit
4. Tankbuster - triple tank buster, Invuln + mitigate or tank swap
5. Nail spawn - two nails will spawn close, two nails will spawn far
1. two nails will always spawn in a cardinal position and two nails will always spawn in a intercardinal position
6. Position (again) - multiple actions will take place
1. MT will pull Ifrit between the two close nails
2. OT will tether to a random DPS, stay close (?) but focus on nails or Ifrit (or both that would be ideal :P)
3. Two farthest players are marked for eruptions (they should go the edges of the arena
7. Eruptions
1. Each nail needs to be hit by _at least_ two eruptions
2. Ifrit casts Searing Wind on the marked healer
8.
## Titan
1. Start/group at A
## The Ultima Weapon
Longest phase of UWU, time to lock in
- Summoners use Limit Break when the stage changes (this is done at the very beginning), kills drones
- One of the healers uses Limit Break to heal all party members
- Melee DPS uses Limit Break to eliminate Lahabrea