vault backup: 09-27-2026 18:05:55
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Thicc Thigh Thunder Mommy
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Sources:
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- [Hector Lectures video](https://www.youtube.com/watch?v=xEX0kAIfTKo)
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- [Sage POV](https://www.youtube.com/watch?v=oSXhhvyzQyM)
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## Overview
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Lots of "personal" responsibility mechanics in this fight.
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Sixteen four by four square grid
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### Mechanics
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Bewitching Flight - Ranged and Tanks to the north (outside squares, one each), Melee and Healers to the south (same thing)
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Witchhunt - clockspots, healers and melee swapped to allow for uptime and easy mechanic resolution
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- Narrowing - on clockspot
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- Widening - off clockspot
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- THMR - 3rd
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- HTRM - 4th
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Electrope Edge 1 (EE1) - boss relative, follow the square lines I guess, leave the cardinal most square empty, if you have to go to pairs, slide to your "partner"
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some mechs here
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Electrope Edge 2 (EE2) - i guess i'll be aligning with D (either inside or outside the hitbox)
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