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Thicc Thigh Thunder Mommy
Sources:
- [Hector Lectures video](https://www.youtube.com/watch?v=xEX0kAIfTKo)
- [Sage POV](https://www.youtube.com/watch?v=oSXhhvyzQyM)
## Overview
Lots of "personal" responsibility mechanics in this fight.
Sixteen four by four square grid
### Mechanics
Bewitching Flight - Ranged and Tanks to the north (outside squares, one each), Melee and Healers to the south (same thing)
Witchhunt - clockspots, healers and melee swapped to allow for uptime and easy mechanic resolution
- Narrowing - on clockspot
- Widening - off clockspot
- THMR - 3rd
- HTRM - 4th
Electrope Edge 1 (EE1) - boss relative, follow the square lines I guess, leave the cardinal most square empty, if you have to go to pairs, slide to your "partner"
some mechs here
Electrope Edge 2 (EE2) - i guess i'll be aligning with D (either inside or outside the hitbox)