snespatcher/src/main.rs

97 lines
2.7 KiB
Rust

mod patch;
mod titlebar;
mod boxes;
use titlebar::CustomTitleBar;
use boxes::*;
use std::path::PathBuf;
use std::rc::Rc;
use gtk4::prelude::*;
use gtk4::{
gdk::{
Display
},
Application,
ApplicationWindow,
StyleContext,
};
fn main() {
let app = Application::new(Some("com.wyattjmiller.snespatcher"), Default::default());
app.connect_activate(build_ui);
app.run();
}
fn build_ui(app: &Application) {
let resources_bytes = include_bytes!("../resources/resources.gresource");
let resource_data = glib::Bytes::from(&resources_bytes[..]);
let res = gio::Resource::from_data(&resource_data).unwrap();
gio::resources_register(&res);
let provider = gtk4::CssProvider::new();
provider.load_from_resource("/com/wyattjmiller/snespatcher/style.css");
StyleContext::add_provider_for_display(
&Display::default().expect("Error initializing CSS provider!"),
&provider,
gtk4::STYLE_PROVIDER_PRIORITY_APPLICATION,
);
let app_window: Rc<ApplicationWindow> = Rc::new(ApplicationWindow::new(app));
let header_bar: CustomTitleBar = CustomTitleBar::new();
let app_box: AppBox = AppBox::new();
let patch_box: PatchBox = PatchBox::new(&app_window);
let rom_box: RomBox = RomBox::new(&app_window);
// set header bar methods
header_bar.set_buttons();
header_bar.set_titlebar();
header_bar.set_window(&app_window);
header_bar.click_run_button();
// set patch box methods
patch_box.set_label();
patch_box.set_button();
patch_box.set_box();
patch_box.click_button(app_window.clone());
// set rom box methods
rom_box.set_label();
rom_box.set_button();
rom_box.set_box();
rom_box.click_button(app_window.clone());
// set app box methods
app_box.set_box(&rom_box, &patch_box);
// set apps default methods
app_window.set_title(Some("SNES Patcher"));
app_window.set_resizable(false);
app_window.set_child(Some(&app_box.app_box));
app_window.show();
}
async fn dialog<W: IsA<gtk4::Window>>(window: Rc<W>) {
let question_dialog = gtk4::MessageDialog::builder()
.transient_for(&*window)
.modal(true)
.buttons(gtk4::ButtonsType::OkCancel)
.text("What is your answer?")
.build();
let answer = question_dialog.run_future().await;
question_dialog.close();
let info_dialog = gtk4::MessageDialog::builder()
.transient_for(&*window)
.modal(true)
.buttons(gtk4::ButtonsType::Close)
.text("You answered")
.secondary_text(&format!("Your answer: {:?}", answer))
.build();
info_dialog.run_future().await;
info_dialog.close();
}