snespatcher/src/main.rs

189 lines
5.8 KiB
Rust
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mod patch;
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mod titlebar;
mod boxes;
use titlebar::CustomTitleBar;
use boxes::*;
use std::path::PathBuf;
use std::rc::Rc;
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use gtk4::prelude::*;
use gtk4::{
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gdk::{
Display
},
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Application,
ApplicationWindow,
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StyleContext,
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};
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fn main() {
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let app = Application::new(Some("com.wyattjmiller.snespatcher"), Default::default());
app.connect_activate(build_ui);
app.run();
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}
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// fn build_ui(app: &Application) {
// let resources_bytes = include_bytes!("../resources/resources.gresource");
// let resource_data = glib::Bytes::from(&resources_bytes[..]);
// let res = gio::Resource::from_data(&resource_data).unwrap();
// gio::resources_register(&res);
// let provider = gtk4::CssProvider::new();
// provider.load_from_resource("/com/wyattjmiller/snespatcher/style.css");
// StyleContext::add_provider_for_display(
// &Display::default().expect("Error initializing CSS provider!"),
// &provider,
// gtk4::STYLE_PROVIDER_PRIORITY_APPLICATION,
// );
// let builder = Builder::from_resource("/com/wyattjmiller/snespatcher/snespatcher.ui");
// let window: ApplicationWindow = builder.object("app_window").expect("Failure to load window!");
// let run_btn: Button = builder.object("run_btn").unwrap();
// window.set_application(Some(app));
// window.set_show_menubar(false);
// println!("{:?}", window.shows_menubar());
// run_btn.connect_clicked( move |_| {
// patch::apply_ips(PathBuf::from("/home/wyatt/Downloads/smw-widescreen.bps"), PathBuf::from("/home/wyatt/Downloads/smw-widescreen.bps"));
// });
// window.show();
// }
// fn build_ui(app: &Application) {
// let resources_bytes = include_bytes!("../resources/resources.gresource");
// let resource_data = glib::Bytes::from(&resources_bytes[..]);
// let res = gio::Resource::from_data(&resource_data).unwrap();
// gio::resources_register(&res);
// let provider = gtk4::CssProvider::new();
// provider.load_from_resource("/com/wyattjmiller/snespatcher/style.css");
// StyleContext::add_provider_for_display(
// &Display::default().expect("Error initializing CSS provider!"),
// &provider,
// gtk4::STYLE_PROVIDER_PRIORITY_APPLICATION,
// );
// let run_btn = Button::builder()
// .label("Apply Patch")
// .css_name("run_btn")
// .build();
// let headerbar_ctr: HeaderBar = HeaderBar::builder()
// .visible(true)
// .can_focus(false)
// .title_widget(&run_btn)
// .build();
// let patch_btn: Button = Button::builder()
// .label("Open Patch")
// .build();
// let patch_lbl: Label = Label::builder()
// .label("Patch")
// .visible(true)
// .can_focus(false)
// .build();
// let patch_box: Box = Box::builder()
// .visible(true)
// .can_focus(false)
// .margin_start(20)
// .margin_end(20)
// .margin_top(20)
// .homogeneous(true)
// .child::<Label>(&patch_lbl)
// .child::<Button>(&patch_btn)
// .build();
// let app_box: Box = Box::builder()
// .visible(false)
// .can_focus(false)
// .orientation(Orientation::Vertical)
// .build();
// let app_window: ApplicationWindow = ApplicationWindow::builder()
// .can_focus(false)
// .title("SNES Patcher")
// .show_menubar(true)
// .child::<Box>(&app_box)
// .child::<HeaderBar>(&headerbar_ctr)
// .build();
// app_window.show();
// }
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fn build_ui(app: &Application) {
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let resources_bytes = include_bytes!("../resources/resources.gresource");
let resource_data = glib::Bytes::from(&resources_bytes[..]);
let res = gio::Resource::from_data(&resource_data).unwrap();
gio::resources_register(&res);
let provider = gtk4::CssProvider::new();
provider.load_from_resource("/com/wyattjmiller/snespatcher/style.css");
StyleContext::add_provider_for_display(
&Display::default().expect("Error initializing CSS provider!"),
&provider,
gtk4::STYLE_PROVIDER_PRIORITY_APPLICATION,
);
let app_window: Rc<ApplicationWindow> = Rc::new(ApplicationWindow::new(app));
let header_bar: CustomTitleBar = CustomTitleBar::new();
let app_box: AppBox = AppBox::new();
let patch_box: PatchBox = PatchBox::new(&app_window);
let rom_box: RomBox = RomBox::new(&app_window);
// set header bar methods
header_bar.set_buttons();
header_bar.set_titlebar();
header_bar.set_window(&app_window);
header_bar.click_run_button();
// set patch box methods
patch_box.set_label();
patch_box.set_button();
patch_box.set_box();
patch_box.click_button();
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// set rom box methods
rom_box.set_label();
rom_box.set_button();
rom_box.set_box();
rom_box.click_button();
// set app box methods
app_box.set_box(&rom_box, &patch_box);
// set apps default methods
app_window.set_title(Some("SNES Patcher"));
app_window.set_resizable(false);
app_window.set_child(Some(&app_box.app_box));
app_window.show();
}
async fn dialog<W: IsA<gtk4::Window>>(window: Rc<W>) {
let question_dialog = gtk4::MessageDialog::builder()
.transient_for(&*window)
.modal(true)
.buttons(gtk4::ButtonsType::OkCancel)
.text("What is your answer?")
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.build();
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let answer = question_dialog.run_future().await;
question_dialog.close();
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let info_dialog = gtk4::MessageDialog::builder()
.transient_for(&*window)
.modal(true)
.buttons(gtk4::ButtonsType::Close)
.text("You answered")
.secondary_text(&format!("Your answer: {:?}", answer))
.build();
info_dialog.run_future().await;
info_dialog.close();
}