add: initial commit

This commit is contained in:
2026-07-31 13:02:37 -04:00
commit e1a69c05a8
19 changed files with 5920 additions and 0 deletions
+124
View File
@@ -0,0 +1,124 @@
use std::f32::consts::TAU;
use std::io::Cursor;
use std::sync::Arc;
use serenity::all::{
ButtonStyle, ChannelId, CreateActionRow, CreateButton, GuildId, MessageId, UserId,
};
use serenity::prelude::TypeMapKey;
use songbird::input::{Input, RawAdapter};
use tokio::sync::Mutex;
pub const BUZZER_CUSTOM_ID: &str = "buzzer:press";
pub const RESET_CUSTOM_ID: &str = "buzzer:reset";
pub const LOCK_CUSTOM_ID: &str = "buzzer:lock";
pub const UNLOCK_CUSTOM_ID: &str = "buzzer:unlock";
#[derive(Debug)]
pub struct BuzzerSession {
pub guild_id: GuildId,
pub host_id: UserId,
pub voice_channel_id: ChannelId,
pub text_channel_id: ChannelId,
pub button_message_id: MessageId,
pub buzzed_user: Option<UserId>,
pub is_open: bool,
}
impl BuzzerSession {
pub fn new(
guild_id: GuildId,
host_id: UserId,
voice_channel_id: ChannelId,
text_channel_id: ChannelId,
button_message_id: MessageId,
) -> Self {
Self {
guild_id,
host_id,
voice_channel_id,
text_channel_id,
button_message_id,
buzzed_user: None,
is_open: true,
}
}
}
pub fn is_session_component(custom_id: &str) -> bool {
matches!(
custom_id,
BUZZER_CUSTOM_ID | RESET_CUSTOM_ID | LOCK_CUSTOM_ID | UNLOCK_CUSTOM_ID
)
}
pub fn session_components(is_open: bool) -> Vec<CreateActionRow> {
control_components(is_open, false)
}
pub fn stopped_session_components() -> Vec<CreateActionRow> {
control_components(false, true)
}
fn control_components(is_open: bool, session_ended: bool) -> Vec<CreateActionRow> {
let buzzer = CreateButton::new(BUZZER_CUSTOM_ID)
.label("BUZZ!")
.style(ButtonStyle::Danger)
.disabled(!is_open || session_ended);
let reset = CreateButton::new(RESET_CUSTOM_ID)
.label("Reset")
.style(ButtonStyle::Secondary)
.disabled(session_ended);
let lock = CreateButton::new(LOCK_CUSTOM_ID)
.label("Lock")
.style(ButtonStyle::Secondary)
.disabled(!is_open || session_ended);
let unlock = CreateButton::new(UNLOCK_CUSTOM_ID)
.label("Unlock")
.style(ButtonStyle::Success)
.disabled(is_open || session_ended);
vec![CreateActionRow::Buttons(vec![buzzer, reset, lock, unlock])]
}
/// Produces a short, self-contained buzzer tone as stereo f32 PCM.
pub fn buzzer_sound() -> Input {
const SAMPLE_RATE: u32 = 48_000;
const DURATION_SECONDS: f32 = 0.4;
const FREQUENCY_HZ: f32 = 180.0;
let sample_count = (SAMPLE_RATE as f32 * DURATION_SECONDS) as usize;
let mut pcm = Vec::with_capacity(sample_count * 2 * size_of::<f32>());
for sample_index in 0..sample_count {
let time = sample_index as f32 / SAMPLE_RATE as f32;
let progress = sample_index as f32 / sample_count as f32;
let attack = (time / 0.01).min(1.0);
let release = ((1.0 - progress) / 0.08).min(1.0);
let envelope = attack * release;
// Odd harmonics give the tone the rasp of a physical game-show buzzer.
let phase = TAU * FREQUENCY_HZ * time;
let value =
envelope * (phase.sin() + (3.0 * phase).sin() / 3.0 + (5.0 * phase).sin() / 5.0) * 0.32;
for _ in 0..2 {
pcm.extend_from_slice(&value.to_le_bytes());
}
}
RawAdapter::new(Cursor::new(pcm), SAMPLE_RATE, 2).into()
}
/// The application's single active buzzer session.
///
/// Keeping the optional session behind one shared mutex makes the check and
/// creation performed by `/start` atomic, even when commands arrive together.
pub type ActiveBuzzerSession = Arc<Mutex<Option<BuzzerSession>>>;
pub struct BuzzerSessionKey;
impl TypeMapKey for BuzzerSessionKey {
type Value = ActiveBuzzerSession;
}
+1
View File
@@ -0,0 +1 @@
pub mod buzzer;