add: initial commit
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use serenity::all::{
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ComponentInteraction, Context, CreateInteractionResponse, CreateInteractionResponseMessage,
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EditInteractionResponse,
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};
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use super::controls::{self, ControlAction};
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use crate::app::buzzer::{
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BUZZER_CUSTOM_ID, BuzzerSessionKey, LOCK_CUSTOM_ID, RESET_CUSTOM_ID, UNLOCK_CUSTOM_ID,
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buzzer_sound, session_components,
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};
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pub async fn run(ctx: &Context, interaction: &ComponentInteraction) {
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match interaction.data.custom_id.as_str() {
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BUZZER_CUSTOM_ID => press(ctx, interaction).await,
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RESET_CUSTOM_ID => run_control(ctx, interaction, ControlAction::Reset).await,
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LOCK_CUSTOM_ID => run_control(ctx, interaction, ControlAction::Lock).await,
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UNLOCK_CUSTOM_ID => run_control(ctx, interaction, ControlAction::Unlock).await,
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_ => {}
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}
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}
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async fn press(ctx: &Context, interaction: &ComponentInteraction) {
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let session = {
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let data = ctx.data.read().await;
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data.get::<BuzzerSessionKey>().cloned()
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};
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let Some(session) = session else {
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respond_ephemeral(ctx, interaction, "The buzzer session is unavailable.").await;
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return;
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};
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let mut session = session.lock().await;
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let Some(active_session) = session.as_mut() else {
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respond_ephemeral(ctx, interaction, "There is no active buzzer session.").await;
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return;
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};
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let belongs_to_session = interaction.guild_id == Some(active_session.guild_id)
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&& interaction.message.id == active_session.button_message_id;
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if !belongs_to_session {
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respond_ephemeral(ctx, interaction, "That buzzer is no longer active.").await;
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return;
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}
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let user_voice_channel = ctx.cache.guild(active_session.guild_id).and_then(|guild| {
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guild
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.voice_states
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.get(&interaction.user.id)
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.and_then(|state| state.channel_id)
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});
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if user_voice_channel != Some(active_session.voice_channel_id) {
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respond_ephemeral(
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ctx,
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interaction,
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"Join the buzzer session's voice channel before buzzing.",
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)
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.await;
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return;
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}
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if !active_session.is_open {
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let content = match active_session.buzzed_user {
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Some(user_id) => format!("The buzzer is locked; <@{user_id}> buzzed first."),
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None => "The buzzer is locked.".to_string(),
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};
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respond_ephemeral(ctx, interaction, &content).await;
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return;
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}
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active_session.is_open = false;
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active_session.buzzed_user = Some(interaction.user.id);
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let message = CreateInteractionResponseMessage::new()
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.content(format!("<@{}> buzzed first!", interaction.user.id))
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.components(session_components(false));
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if let Err(error) = interaction
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.create_response(&ctx.http, CreateInteractionResponse::UpdateMessage(message))
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.await
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{
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// Keep the state open if Discord could not disable the actual button.
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active_session.is_open = true;
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active_session.buzzed_user = None;
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tracing::error!(?error, "failed to lock buzzer message");
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return;
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}
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let guild_id = active_session.guild_id;
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drop(session);
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let Some(manager) = songbird::get(ctx).await else {
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tracing::error!("voice manager unavailable while playing buzzer");
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return;
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};
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let Some(call) = manager.get(guild_id) else {
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tracing::error!(%guild_id, "bot is not connected to voice for active buzzer");
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return;
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};
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call.lock().await.play_only_input(buzzer_sound());
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}
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async fn run_control(ctx: &Context, interaction: &ComponentInteraction, action: ControlAction) {
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let deferred =
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CreateInteractionResponse::Defer(CreateInteractionResponseMessage::new().ephemeral(true));
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if let Err(error) = interaction.create_response(&ctx.http, deferred).await {
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tracing::error!(
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?error,
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?action,
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"failed to defer buzzer control interaction"
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);
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return;
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}
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let content = match interaction.guild_id {
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Some(guild_id) => {
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controls::apply(
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ctx,
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guild_id,
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interaction.user.id,
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Some(interaction.message.id),
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action,
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)
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.await
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}
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None => "Buzzer controls can only be used in a server.".to_string(),
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};
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if let Err(error) = interaction
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.edit_response(&ctx.http, EditInteractionResponse::new().content(content))
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.await
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{
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tracing::error!(
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?error,
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?action,
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"failed to respond to buzzer control interaction"
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);
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}
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}
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async fn respond_ephemeral(ctx: &Context, interaction: &ComponentInteraction, content: &str) {
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let message = CreateInteractionResponseMessage::new()
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.content(content)
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.ephemeral(true);
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if let Err(error) = interaction
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.create_response(&ctx.http, CreateInteractionResponse::Message(message))
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.await
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{
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tracing::error!(?error, "failed to respond to buzzer interaction");
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}
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}
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