Files
hildibrand/src/commands/buzzer.rs
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2026-07-31 13:02:37 -04:00
use serenity::all::{
ComponentInteraction, Context, CreateInteractionResponse, CreateInteractionResponseMessage,
EditInteractionResponse,
};
use super::controls::{self, ControlAction};
use crate::app::buzzer::{
BUZZER_CUSTOM_ID, BuzzerSessionKey, LOCK_CUSTOM_ID, RESET_CUSTOM_ID, UNLOCK_CUSTOM_ID,
buzzer_sound, session_components,
};
pub async fn run(ctx: &Context, interaction: &ComponentInteraction) {
match interaction.data.custom_id.as_str() {
BUZZER_CUSTOM_ID => press(ctx, interaction).await,
RESET_CUSTOM_ID => run_control(ctx, interaction, ControlAction::Reset).await,
LOCK_CUSTOM_ID => run_control(ctx, interaction, ControlAction::Lock).await,
UNLOCK_CUSTOM_ID => run_control(ctx, interaction, ControlAction::Unlock).await,
_ => {}
}
}
async fn press(ctx: &Context, interaction: &ComponentInteraction) {
let session = {
let data = ctx.data.read().await;
data.get::<BuzzerSessionKey>().cloned()
};
let Some(session) = session else {
respond_ephemeral(ctx, interaction, "The buzzer session is unavailable.").await;
return;
};
let mut session = session.lock().await;
let Some(active_session) = session.as_mut() else {
respond_ephemeral(ctx, interaction, "There is no active buzzer session.").await;
return;
};
let belongs_to_session = interaction.guild_id == Some(active_session.guild_id)
&& interaction.message.id == active_session.button_message_id;
if !belongs_to_session {
respond_ephemeral(ctx, interaction, "That buzzer is no longer active.").await;
return;
}
let user_voice_channel = ctx.cache.guild(active_session.guild_id).and_then(|guild| {
guild
.voice_states
.get(&interaction.user.id)
.and_then(|state| state.channel_id)
});
if user_voice_channel != Some(active_session.voice_channel_id) {
respond_ephemeral(
ctx,
interaction,
"Join the buzzer session's voice channel before buzzing.",
)
.await;
return;
}
if !active_session.is_open {
let content = match active_session.buzzed_user {
Some(user_id) => format!("The buzzer is locked; <@{user_id}> buzzed first."),
None => "The buzzer is locked.".to_string(),
};
respond_ephemeral(ctx, interaction, &content).await;
return;
}
active_session.is_open = false;
active_session.buzzed_user = Some(interaction.user.id);
let message = CreateInteractionResponseMessage::new()
.content(format!("<@{}> buzzed first!", interaction.user.id))
.components(session_components(false));
if let Err(error) = interaction
.create_response(&ctx.http, CreateInteractionResponse::UpdateMessage(message))
.await
{
// Keep the state open if Discord could not disable the actual button.
active_session.is_open = true;
active_session.buzzed_user = None;
tracing::error!(?error, "failed to lock buzzer message");
return;
}
let guild_id = active_session.guild_id;
drop(session);
let Some(manager) = songbird::get(ctx).await else {
tracing::error!("voice manager unavailable while playing buzzer");
return;
};
let Some(call) = manager.get(guild_id) else {
tracing::error!(%guild_id, "bot is not connected to voice for active buzzer");
return;
};
call.lock().await.play_only_input(buzzer_sound());
}
async fn run_control(ctx: &Context, interaction: &ComponentInteraction, action: ControlAction) {
let deferred =
CreateInteractionResponse::Defer(CreateInteractionResponseMessage::new().ephemeral(true));
if let Err(error) = interaction.create_response(&ctx.http, deferred).await {
tracing::error!(
?error,
?action,
"failed to defer buzzer control interaction"
);
return;
}
let content = match interaction.guild_id {
Some(guild_id) => {
controls::apply(
ctx,
guild_id,
interaction.user.id,
Some(interaction.message.id),
action,
)
.await
}
None => "Buzzer controls can only be used in a server.".to_string(),
};
if let Err(error) = interaction
.edit_response(&ctx.http, EditInteractionResponse::new().content(content))
.await
{
tracing::error!(
?error,
?action,
"failed to respond to buzzer control interaction"
);
}
}
async fn respond_ephemeral(ctx: &Context, interaction: &ComponentInteraction, content: &str) {
let message = CreateInteractionResponseMessage::new()
.content(content)
.ephemeral(true);
if let Err(error) = interaction
.create_response(&ctx.http, CreateInteractionResponse::Message(message))
.await
{
tracing::error!(?error, "failed to respond to buzzer interaction");
}
}