using Newtonsoft.Json; namespace ConfigPlugin; public class Config { public string? CustomMessage; public string? Player; public void Write() { File.WriteAllText(ConfigPlugin.ConfigPath, JsonConvert.SerializeObject(this, Formatting.Indented)); } public static Config? Read() { return !File.Exists(ConfigPlugin.ConfigPath) ? new Config() : JsonConvert.DeserializeObject(File.ReadAllText(ConfigPlugin.ConfigPath)); } }