45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Terraria.ID;
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namespace TerrariaHealingPlugin.Mappings
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{
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public class HealingMappings : IMappings
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{
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public Dictionary<int, short> mappings => new()
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{
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// choosen designated items go here that get a healing boost as an incentive
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// ItemID | Healing Amount
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{ ItemID.Mushroom, 15 },
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{ ItemID.Heart, 20},
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{ ItemID.BottledWater, 25 },
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{ ItemID.LesserHealingPotion, 50 },
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{ ItemID.BottledHoney, 80 },
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{ ItemID.LesserRestorationPotion, 80 },
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{ ItemID.Eggnog, 80 },
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{ ItemID.StrangeBrew, 80 },
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{ ItemID.RestorationPotion, 90 },
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{ ItemID.HealingPotion, 100 },
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{ ItemID.Honeyfin, 120 },
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{ ItemID.GreaterHealingPotion, 150 },
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{ ItemID.SuperHealingPotion, 200 },
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};
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public double GetHealingMultiplier(int itemType)
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{
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return itemType switch
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{
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ItemID.Mushroom => ((0.1 + 1)),
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ItemID.Heart => ((0.1 + 1)),
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ItemID.BottledWater => ((0.1 + 1)),
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ItemID.LesserHealingPotion => ((0.2 + 1)),
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ItemID.LesserRestorationPotion => ((0.2 + 1)),
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ItemID.BottledHoney => ((0.2 + 1)),
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ItemID.HealingPotion => ((0.5 + 1)),
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ItemID.Honeyfin => ((0.5 + 1)),
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ItemID.GreaterHealingPotion => ((0.5 + 1)),
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ItemID.SuperHealingPotion => ((0.5 + 1)),
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_ => 1,
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};
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}
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}
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}
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