added consumables and buff healing bonuses
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31
Mappings/EquipMappings.cs
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31
Mappings/EquipMappings.cs
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using Terraria.ID;
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namespace TerrariaHealingPlugin.Mappings
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{
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public class EquipMappings : IMappings
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{
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public Dictionary<int, short> mappings => new()
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{
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// FIXME: NOT AT ALL COMPLETED
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// choosen designated equipment pieces go here that get a healing boost as an incentive
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// ItemID | Healing Amount
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{ ItemID.FleshKnuckles, 20 },
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{ ItemID.PaladinsShield, 20 },
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{ ItemID.MedicatedBandage, 20 },
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{ ItemID.LifeforcePotion, 80 },
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{ ItemID.WormScarf, 10 },
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{ ItemID.CelestialShell, 10 },
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{ ItemID.CelestialCuffs, 10 },
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};
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public double GetHealingMultiplier(int itemType)
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{
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return itemType switch
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{
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// nothing here, yet ;)
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_ => 1,
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};
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}
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}
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}
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