47 lines
1.4 KiB
Rust
47 lines
1.4 KiB
Rust
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use crate::{
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types::dietype,
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util::{junk, random, validate},
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};
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use rand::Rng;
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use serenity::builder::{CreateCommand, CreateCommandOption};
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use serenity::model::application::{CommandOptionType, ResolvedOption, ResolvedValue};
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pub async fn run(options: &[ResolvedOption<'_>]) -> String {
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if let Some(ResolvedOption {
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value: ResolvedValue::String(input),
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..
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}) = options.first()
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{
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println!("got to the roll command! input: {}", input);
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let split = input.split("d").nth(1).unwrap();
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let die_num = match validate::parse_str_into_num::<i32>(split.trim()) {
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Some(d) => d,
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None => return junk::get_random_insult(),
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};
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let _die_type = match dietype::DieType::from_sides(die_num) {
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Some(d) => d.to_sides(),
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None => return junk::get_random_insult(),
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};
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let mut rng = random::RandomGen::new();
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let result = rng.rng.gen_range(1..die_num).to_string();
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return format!("{result}");
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} else {
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junk::get_random_insult()
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}
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}
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pub fn register() -> CreateCommand {
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CreateCommand::new("roll")
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.description("Roll dice")
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.add_option(
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CreateCommandOption::new(
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CommandOptionType::String,
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"input",
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"The number sides for the dice roll, typically starts with \'d\' then a number",
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)
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.required(true),
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)
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}
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