# The Weapon's Refrain (UWU) All times are Eastern Monday - Friday 8 - 5 Busy - after 7pm free Saturday, Sunday - after 10am free - MT - Vantai - OT - - Heal 1 - - Heal 2 - - Melee 1 - Arn - Melee 2 - Vivi (flex) - Range 1 - Motie - Range 2 - Vivi (flex) Possible candidates - Ever, Ivren Sye can flex Sources for notes: - [NAUR FFXIV](https://naurffxiv.com/ultimate/uwu) - Twitch streams - Personal mentors Four phases: - Garuda - Ifrit - Titan - The Ultima Weapon ## Garuda 1. Start C (south), DPS stay south, MT pull and have Garuda face north, OT and healers east, prepare for Mistral Song 2. Gardua fires Slipstream, MT dodge cleave 3. Mistral Song - healer gets marked, OT provides mitigation 4. Move to D, Cyclone hits OT 5. Adds - Phase 1 1. Four Satin Plumes, One Spiny Plume, gather Satin Plumes at D 2. DPS AoE **AFTER** Satin Plumes close in on the tether **AND** OT takes care of the Spiny Plume 6. Garuda fires Feather Rain AoE, allow two Satin Plumes to perform "mini" tank busters on OT, gather Thermal Low 7. Garuda fires Slipstream 8. Downburst, MT mitigate and take tankbuster alone 9. Garuda fires Feather Rain AoE under players, players move toward C (or the center) 10. Gigastorm, creates bubble, raid-wide damage is taken based on Thermal Low stacks 11. Mistral Shriek, raid-wide damage is taken, enter the bubble to mitigate damage, heal as needed 12. Aetherically Charged Phase 1 - OT Cleanse 1. OT will step into the bubble, cleansing their Thermal Low stacks 2. It is recommended to wait until party is topped off or sufficiently healed because cleansing 2 stacks of Thermal Low will inflict 30,000-40,000 damage to each player. 13. Friction - Phase 1 1. Garuda fires Friction, targets random player, small splash AoE dealing magic damage, inflicts a stack of Thermal Low to all players hit outside the bubble 2. 3 pre-assigned players (OT and 2 Melee DPS) will exit the bubble while Friction 1 is cast. Stay near group, but outside the bubble so that all players can get hit by Friction 14. Players outside the bubble got Thermal Low while the players inside the bubble did not (they should have nothing) 15. Friction - Phase 2 1. All players exit bubble, stack, should receive Thermal Low 16. Players outside the bubble (during Friction 1) now have two stacks of Thermal Low and players inside the bubble have one stack 17. Aetherically Charged Phase 2 - DPS 1 Cleanse 1. DPS 1 will step into the bubble, cleansing Thermal Low, giving Garuda her second Aetherical Charge 18. Aetherically Charged Phase 3 - DPS 2 Cleanse 1. DPS 2 will step into the bubble, cleansing Thermal Low, giving Garuda her third Aetherical Charge 19. Feather Rain 20. Aerial Blast, raid buster dealing massive magical damage to every player 21. Garuda summons Chirada and Suparna 22. Feather Rain again, move to avoid 23. Position - MT should keep Garuda centered here 24. Eye of the Storm & Wicked Wheel 1. Starting from north, MT takes first sister going clockwise, OT taking the first sister going counter-clockwise 2. Everybody else stack south east 25. Mistral Song x2 1. MT and OT get hit with this, mitigate 26. Cyclones 1. These are _bait_, they won't do any damage 2. Melee DPS/Tanks can move in, Ranged DPS/Healers stay stacked 27. Feather Rain _again_, move out the cyclones 28. Adds - Phase 2 1. Follow step 5? 29. Mesohigh Tethers/Aetherically Charged Phase 4 1. Chirada and Suparna tether random players while defeating Satin Plumes (AoE) 2. Whoever gets tethered goes to B and D respectively (whichever sister appeared east or west) 3. Will take damage from Mesohigh 4. Garuda will get her fourth and final Aetherical charge, awakening her 30. Downburst 1. MT takes this alone, two mitigations 31. Feather Rain _yet again_ 1. Dodge, party stays behind Garuda 32. Slipstream/Enrage 1. This is typically the end of the phase if pulled off correctly 2. MT dodge 33. Wicked Wheel/Wicked Tornado 1. Avoid the wheel, and melee DPS/tanks move in as soon as the marker disappears 2. Wicked Tornado has _no cast time_ so it's crucial that gets pulled off correctly 34. Awoken Downburst 1. Soak as party 35. _Final_ Slipstream/Enrage 36. Puddle (what _is_ this?) 1. Stack in the middle for Ifrit (phase two) 37. Dodge slipstream ## Ifrit Typically the _fastest_ phase of UWU 1. Spawns at a cardinal direction 2. Move as party to the left of Ifrit spawn 1. Not the south, you'll be in the line of fire (pun intended) 2. Mentor note -> ``` You can use the middle boxmarker of "1" as a reference point: The boxes' corner point to the intercardinals. For the "Ifrit dashes" you basically want to check if the blue-flame Ifrit is being pointed at the box or not. You wanna end up at one cardinal/intercard too. Example: if Ifrit would be south, you want to end up either north/east/south/west (or cardinals) as all intercardinals will explode. Vice versa, if Ifrit would be on an intercardials, you wanna end up on an intercardials too ``` 3. ## Titan 1. Start/group at A ## The Ultima Weapon Longest phase of UWU, time to lock in - Summoners use Limit Break when the stage changes (this is done at the very beginning), kills drones - One of the healers uses Limit Break to heal all party members - Melee DPS uses Limit Break to eliminate Lahabrea