- Pick a home world - Read narrative - Read abilities - Pick a "class"/"careers" - Sage <<< - Chastener - Read "Elite Advances" - Astropath - Skills - Career dictates some Skills - Reference the rulebook for career skills - Career skills cost less experience than normal - Non-career skills costs five times the rank plus five - Example (1 X 5) + 5 = 10 exp for rank one - Career skills costs five times the rank - Dice - Similar to D&D dice - Take the skill's characteristic number, that number will be your Ability Die count - Rank will let you upgrade your Ability Dice into Proficiency Dice - Boost Dice are situational and up to not only the GMs discretition but other player's discrition as well If any word or topic confuses me, search that word with the word "warhammer 40k" and/or "youtube" and I should find _some_ resource