- Pick a home world - Read narrative - Read abilities - Pick a "class"/"careers" - Sage <<< - Chastener - Read "Elite Advances" - Astropath - Skills - Career dictates some Skills - Reference the rulebook for career skills - Career skills cost less experience than normal - Non-career skills costs five times the rank plus five - Example (1 X 5) + 5 = 10 exp for rank one - Career skills costs five times the rank - Dice - Similar to D&D dice, but includes something called Narrative Dice - Take the skill's characteristic number, that number will be your Ability Die count - Rank will let you upgrade your Ability Dice into Proficiency Dice - Boost Dice are situational and up to not only the GMs discretion but other player's discretion as well - Talents - If any word or topic confuses me, search that word with the word "warhammer 40k" and/or "youtube" and I should find _some_ resource