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# The Weapon's Refrain (UWU)
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Sources for notes:
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- [NAUR FFXIV](https://naurffxiv.com/ultimate/uwu)
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- Twitch streams
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- Personal mentors
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Four phases:
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- Garuda
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- Ifrit
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- Titan
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- The Ultima Weapon
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If I think I messed up a mechanic, I can stream to YouTube (unlisted) and create clips/rewind so that I can watch in real time where I (very) possibly screwed up (or I can clip parts too)
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## Garuda
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1. Start C (south), DPS stay south, MT pull and have Garuda face north, OT and healers east, prepare for Mistral Song
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2. Gardua fires Slipstream, MT dodge cleave
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3. Mistral Song - healer gets marked, OT provides mitigation
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4. Move to D, Cyclone hits OT
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5. Adds - Phase 1
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1. Four Satin Plumes, One Spiny Plume, gather Satin Plumes at D
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2. DPS AoE **AFTER** Satin Plumes close in on the tether **AND** OT takes care of the Spiny Plume
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6. Garuda fires Feather Rain AoE, allow two Satin Plumes to perform "mini" tank busters on OT, gather Thermal Low
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7. Garuda fires Slipstream
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8. Downburst, MT mitigate and take tankbuster alone
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9. Garuda fires Feather Rain AoE under players, players move toward C (or the center)
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10. Gigastorm, creates bubble, raid-wide damage is taken based on Thermal Low stacks
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11. Mistral Shriek, raid-wide damage is taken, enter the bubble to mitigate damage, heal as needed
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12. Aetherically Charged Phase 1 - OT Cleanse
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1. OT will step into the bubble, cleansing their Thermal Low stacks
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2. It is recommended to wait until party is topped off or sufficiently healed because cleansing 2 stacks of Thermal Low will inflict 30,000-40,000 damage to each player.
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13. Friction - Phase 1
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1. Garuda fires Friction, targets random player, small splash AoE dealing magic damage, inflicts a stack of Thermal Low to all players hit outside the bubble
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2. 3 pre-assigned players (OT and 2 Melee DPS) will exit the bubble while Friction 1 is cast. Stay near group, but outside the bubble so that all players can get hit by Friction
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14. Players outside the bubble got Thermal Low while the players inside the bubble did not (they should have nothing)
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15. Friction - Phase 2
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1. All players exit bubble, stack, should receive Thermal Low
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16. Players outside the bubble (during Friction 1) now have two stacks of Thermal Low and players inside the bubble have one stack
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17. Aetherically Charged Phase 2 - DPS 1 Cleanse
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1. DPS 1 will step into the bubble, cleansing Thermal Low, giving Garuda her second Aetherical Charge
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18. Aetherically Charged Phase 3 - DPS 2 Cleanse
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1. DPS 2 will step into the bubble, cleansing Thermal Low, giving Garuda her third Aetherical Charge
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19. Feather Rain
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20. Aerial Blast, raid buster dealing massive magical damage to every player
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21. Garuda summons Chirada and Suparna
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22. Feather Rain again, move to avoid
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23. Position - MT should keep Garuda centered here
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24. Eye of the Storm & Wicked Wheel
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1. Starting from north, MT takes first sister going clockwise, OT taking the first sister going counter-clockwise
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2. Everybody else stack south east
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25. Mistral Song x2
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1. MT and OT get hit with this, mitigate
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26. Cyclones
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1. These are _bait_, they won't do any damage
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2. Melee DPS/Tanks can move in, Ranged DPS/Healers stay stacked
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27. Feather Rain _again_, move out the cyclones
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28. Adds - Phase 2
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1. Follow step 5?
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29. Mesohigh Tethers/Aetherically Charged Phase 4
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1. Chirada and Suparna tether random players while defeating Satin Plumes (AoE)
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2. Whoever gets tethered goes to B and D respectively (whichever sister appeared east or west)
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3. Will take damage from Mesohigh
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4. Garuda will get her fourth and final Aetherical charge, awakening her
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30. Downburst
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1. MT takes this alone, two mitigations
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31. Feather Rain _yet again_
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1. Dodge, party stays behind Garuda
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32. Slipstream/Enrage
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1. This is typically the end of the phase if pulled off correctly
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2. MT dodge
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33. Wicked Wheel/Wicked Tornado
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1. Avoid the wheel, and melee DPS/tanks move in as soon as the marker disappears
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2. Wicked Tornado has _no cast time_ so it's crucial that gets pulled off correctly
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34. Awoken Downburst
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1. Soak as party
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35. _Final_ Slipstream/Enrage
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36. Puddle (what _is_ this?)
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1. Stack in the middle for Ifrit (phase two)
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37. Dodge slipstream
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## Ifrit
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Typically the _fastest_ phase of UWU
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1. Spawns at a cardinal direction
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2. Move as party to the left of Ifrit spawn
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1. Not the south, you'll be in the line of fire (pun intended)
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2. Mentor note ->
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```
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You can use the middle boxmarker of "1" as a reference point:
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The boxes' corner point to the intercardinals.
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For the "Ifrit dashes" you basically want to check if the blue-flame Ifrit is being pointed at the box or not. You wanna end up at one cardinal/intercard too.
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Example: if Ifrit would be south, you want to end up either north/east/south/west (or cardinals) as all intercardinals will explode.
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Vice versa, if Ifrit would be on an intercardials, you wanna end up on an intercardials too
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```
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3. Position/Hellfire (knockback) - Ifrit spawns in the center of the arena - keep him there, MT keeps Ifrit from spinning the opposite direction (north), rest of party stays south of Ifrit
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4. Tankbuster - triple tank buster, Invuln + mitigate or tank swap
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5. Nail spawn - two nails will spawn close, two nails will spawn far
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1. two nails will always spawn in a cardinal position and two nails will always spawn in a intercardinal position
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6. Position (again) - multiple actions will take place
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1. MT will pull Ifrit between the two close nails
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2. OT will tether to a random DPS, stay close (?) but focus on nails or Ifrit (or both that would be ideal :P)
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3. Two farthest players are marked for eruptions (they should go the edges of the arena
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7. Eruptions
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1. Each nail needs to be hit by _at least_ two eruptions
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2. Ifrit casts Searing Wind on the marked healer
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8. Nail One E X P L O S I O N
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1. The last of Eruptions can overlap here
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9. Nail Two E X P L O S I O N
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1. Everyone except one melee DPS and healer is in the center (I'm sure there's more)
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## Titan
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1. Stay at the edge of the arena until Titan drops down, causing raidwide damage
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2. Pull and group at A
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3. Tankbuster, cleaves, tank will need to mitigate
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4. All players will have an AoE marker around them - stack at either north or south cardinal
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5. Rotate and evenly split for the 2nd AoE
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6. Run toward the opposite side as Jump
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7. Platform shrinks (just like MSQ or Extreme) - group up around the south cardinal
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8. Bombs will fall onto an opposite side, stand directly in Titan's hitbox
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9.
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## The Ultima Weapon
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Longest phase of UWU, time to lock in
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- Summoners use Limit Break when the stage changes (this is done at the very beginning), kills drones
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- One of the healers uses Limit Break to heal all party members
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- Tanks uses Limit Break to eliminate Lahabrea
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