added initial code

This commit is contained in:
Wyatt J. Miller 2020-09-15 23:07:30 -04:00
commit 468ec1ede4
26 changed files with 531 additions and 0 deletions

1
app/.gitignore vendored Normal file
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/build

38
app/build.gradle Normal file
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apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
android {
compileSdkVersion 29
buildToolsVersion "30.0.2"
defaultConfig {
applicationId "com.wyattjmiller.tictactoeapp"
minSdkVersion 21
targetSdkVersion 29
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
implementation 'androidx.core:core-ktx:1.3.1'
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'androidx.constraintlayout:constraintlayout:2.0.1'
implementation 'androidx.gridlayout:gridlayout:1.0.0'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test.ext:junit:1.1.2'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}

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app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.wyattjmiller.tictactoeapp
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.wyattjmiller.tictactoeapp", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.wyattjmiller.tictactoeapp">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.wyattjmiller.tictactoeapp
class Gameboard() {
enum class GameState {
GameStart,
GamePlayerTurnX,
GamePlayerTurnO,
GamePlayerWinX,
GamePlayerWinO,
GameExit
}
enum class GamePiece {
None,
X,
O
}
companion object { }
init { }
}

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package com.wyattjmiller.tictactoeapp
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import android.view.View
import android.widget.Button
import android.widget.GridLayout
import androidx.appcompat.app.AppCompatDelegate
import androidx.fragment.app.DialogFragment
class MainActivity : AppCompatActivity() {
// Private variables per the layout
private lateinit var mGameboardGridLayout: GridLayout
private lateinit var mGameboardButtonOne: Button
private lateinit var mGameboardButtonTwo: Button
private lateinit var mGameboardButtonThree: Button
private lateinit var mGameboardButtonFour: Button
private lateinit var mGameboardButtonFive: Button
private lateinit var mGameboardButtonSix: Button
private lateinit var mGameboardButtonSeven: Button
private lateinit var mGameboardButtonEight: Button
private lateinit var mGameboardButtonNine: Button
private lateinit var mGameStatsButton: Button
private lateinit var mResetGameButton: Button
// Private variables - other variables
private lateinit var mResetDialog: DialogFragment
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_FOLLOW_SYSTEM)
}
fun clickResetGame(view: View?) {
}
fun clickGameStats(view: View?) {
}
}

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<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
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android:offset="1.0" />
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<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.wyattjmiller.tictactoeapp.MainActivity">
<androidx.gridlayout.widget.GridLayout
android:id="@+id/gameboardGridLayout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<Button
android:id="@+id/gameboardButton1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="0"
app:layout_row="0" />
<Button
android:id="@+id/gameboardButton2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="1"
app:layout_row="0" />
<Button
android:id="@+id/gameboardButton3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="2"
app:layout_row="0" />
<Button
android:id="@+id/gameboardButton4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="0"
app:layout_row="1" />
<Button
android:id="@+id/gameboardButton5"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="1"
app:layout_row="1" />
<Button
android:id="@+id/gameboardButton6"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="2"
app:layout_row="1" />
<Button
android:id="@+id/gameboardButton7"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="0"
app:layout_row="2" />
<Button
android:id="@+id/gameboardButton8"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="1"
app:layout_row="2" />
<Button
android:id="@+id/gameboardButton9"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:width="30dp"
app:layout_column="2"
app:layout_row="2" />
</androidx.gridlayout.widget.GridLayout>
<Button
android:id="@+id/gameStatsButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginStart="72dp"
android:layout_marginTop="32dp"
android:onClick="clickGameStats"
android:text="Game Stats"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/gameboardGridLayout" />
<Button
android:id="@+id/resetGameButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="72dp"
android:onClick="clickResetGame"
android:text="Reset"
app:layout_constraintBaseline_toBaselineOf="@+id/gameStatsButton"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#6200EE</color>
<color name="colorPrimaryDark">#3700B3</color>
<color name="colorAccent">#03DAC5</color>
</resources>

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<resources>
<string name="app_name">TicTacToeApp</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
</resources>

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package com.wyattjmiller.tictactoeapp
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}