add all the things

This commit is contained in:
Wyatt J. Miller 2021-11-16 21:51:48 -05:00
commit 63e269c4d9
48 changed files with 1535 additions and 0 deletions

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*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="GradleMigrationSettings" migrationVersion="1" />
<component name="GradleSettings">
<option name="linkedExternalProjectsSettings">
<GradleProjectSettings>
<option name="testRunner" value="PLATFORM" />
<option name="distributionType" value="DEFAULT_WRAPPED" />
<option name="externalProjectPath" value="$PROJECT_DIR$" />
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<option name="gradleJvm" value="1.8" />
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.idea/jarRepositories.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
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<remote-repository>
<option name="id" value="jboss.community" />
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app/.gitignore vendored Normal file
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/build

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app/build.gradle Normal file
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apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
android {
compileSdkVersion 30
buildToolsVersion "30.0.2"
defaultConfig {
applicationId "com.wyattjmiller.dottyrevised"
minSdkVersion 24
targetSdkVersion 30
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "org.jetbrains.kotlin:kotlin-stdlib:$kotlin_version"
implementation 'androidx.core:core-ktx:1.3.2'
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test.ext:junit:1.1.2'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.3.0'
}

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app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.wyattjmiller.dottyrevised
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.wyattjmiller.dottyrevised", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.wyattjmiller.dottyrevised"
xmlns:tools="http://schemas.android.com/tools"
tools:ignore="LockedOrientationActivity">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity"
android:screenOrientation="portrait">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.wyattjmiller.dottyrevised
import java.util.*
class Dot(row: Int, col: Int) {
var color = 0
var row: Int
var col: Int
var centerX = 0f
var centerY = 0f
var radius: Float
var selected: Boolean
private val randomGen: Random = Random()
fun setRandomColor() {
color = randomGen.nextInt(DotsGame.NUM_COLORS)
}
fun isAdjacent(dot: Dot): Boolean {
val colDiff = Math.abs(col - dot.col)
val rowDiff = Math.abs(row - dot.row)
return colDiff + rowDiff == 1
}
init {
setRandomColor()
selected = false
radius = 1f
this.row = row
this.col = col
}
}

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package com.wyattjmiller.dottyrevised
import java.util.*
class DotsGame private constructor() {
enum class AddDotStatus {
Added, Rejected, Removed
}
var movesLeft = 0
private set
var score = 0
private set
private val mDots: Array<Array<Dot?>>
// Return list of selected dots
val selectedDots: ArrayList<Dot?>
fun getDot(row: Int, col: Int): Dot? {
return if (row >= GRID_SIZE || row < 0 || col >= GRID_SIZE || col < 0) {
null
} else {
mDots[row][col]
}
}
// Return the last selected dot
val lastSelectedDot: Dot?
get() = if (selectedDots.size > 0) {
selectedDots[selectedDots.size - 1]
} else {
null
}
// Return the lowest selected dot in each column
val lowestSelectedDots: ArrayList<Dot?>
get() {
val dots = ArrayList<Dot?>()
for (col in 0 until GRID_SIZE) {
for (row in GRID_SIZE - 1 downTo 0) {
if (mDots[row][col]!!.selected) {
dots.add(mDots[row][col])
break
}
}
}
return dots
}
// Clear the list of selected dots
fun clearSelectedDots() {
// Reset board so none selected
for (dot in selectedDots) {
dot!!.selected = false
}
selectedDots.clear()
}
// Attempt to add the dot to the list of selected dots
fun addSelectedDot(dot: Dot): AddDotStatus {
var status = AddDotStatus.Rejected
// Check if first dot selected
if (selectedDots.size == 0) {
selectedDots.add(dot)
dot.selected = true
status = AddDotStatus.Added
} else {
if (!dot.selected) {
// Make sure new is same color and adjacent to last selected dot
val lastDot = lastSelectedDot
if (lastDot!!.color == dot.color && lastDot.isAdjacent(dot)) {
selectedDots.add(dot)
dot.selected = true
status = AddDotStatus.Added
}
} else if (selectedDots.size > 1) {
// Dot is already selected, so remove last dot if backtracking
val secondLast = selectedDots[selectedDots.size - 2]
if (secondLast == dot) {
val removedDot = selectedDots.removeAt(
selectedDots.size - 1
)
removedDot!!.selected = false
status = AddDotStatus.Removed
}
}
}
return status
}
// Sort by rows asc
private fun sortSelectedDots() {
Collections.sort(selectedDots, object : Comparator<Dot?> {
override fun compare(dot1: Dot?, dot2: Dot?): Int {
return dot1!!.row - dot2!!.row
}
})
}
// Call after completing a dot path to relocate the dots and update the score and moves
fun finishMove() {
if (selectedDots.size > 1) {
// Sort by row so dots are processed top-down
sortSelectedDots()
// Move all dots above each selected dot down by changing color
for (dot in selectedDots) {
for (row in dot!!.row downTo 1) {
val dotCurrent = mDots[row][dot.col]
val dotAbove = mDots[row - 1][dot.col]
dotCurrent!!.color = dotAbove!!.color
}
// Add new dot at top
val topDot = mDots[0][dot.col]
topDot!!.setRandomColor()
}
score += selectedDots.size
movesLeft--
clearSelectedDots()
}
}
// Start a new game
fun newGame() {
score = 0
movesLeft = INIT_MOVES
for (row in 0 until GRID_SIZE) {
for (col in 0 until GRID_SIZE) {
mDots[row][col]!!.setRandomColor()
}
}
}
// Determine if the game is over
val isGameOver: Boolean
get() = movesLeft == 0
companion object {
var NUM_COLORS = 5
var GRID_SIZE = 6
var INIT_MOVES = 10
private var mDotsGame: DotsGame? = null
val instance: DotsGame?
get() {
if (mDotsGame == null) {
mDotsGame = DotsGame()
}
return mDotsGame
}
}
init {
// Create dots for the 2d array
mDots = Array(GRID_SIZE) {
arrayOfNulls(
GRID_SIZE
)
}
for (row in 0 until GRID_SIZE) {
for (col in 0 until GRID_SIZE) {
mDots[row][col] = Dot(row, col)
}
}
selectedDots = ArrayList<Dot?>()
}
}

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package com.wyattjmiller.dottyrevised
import android.animation.Animator
import android.animation.AnimatorListenerAdapter
import android.animation.AnimatorSet
import android.animation.ValueAnimator
import android.content.Context
import android.graphics.Canvas
import android.graphics.Paint
import android.graphics.Path
import android.util.AttributeSet
import android.view.MotionEvent
import android.view.View
import android.view.animation.AccelerateInterpolator
import android.view.animation.BounceInterpolator
class DotsGrid(context: Context?, attrs: AttributeSet?) : View(context, attrs) {
private val mGame: DotsGame = DotsGame.instance!!
private val DOT_RADIUS = 40
private var mAnimatorSet: AnimatorSet = AnimatorSet()
enum class DotSelectionStatus {
First, Additional, Last
}
interface DotsGridListener {
fun onDotSelected(dot: Dot?, status: DotSelectionStatus?)
fun onAnimationFinished()
}
private var mGridListener: DotsGridListener? = null
private val mDotColors: IntArray = resources.getIntArray(R.array.dotColors)
private var mCellWidth = 0
private var mCellHeight = 0
private val mDotPaint: Paint = Paint(Paint.ANTI_ALIAS_FLAG)
private val mPathPaint: Paint = Paint(Paint.ANTI_ALIAS_FLAG)
override fun onSizeChanged(width: Int, height: Int, oldWidth: Int, oldHeight: Int) {
val boardWidth = width - paddingLeft - paddingRight
val boardHeight = height - paddingTop - paddingBottom
mCellWidth = boardWidth / DotsGame.GRID_SIZE
mCellHeight = boardHeight / DotsGame.GRID_SIZE
resetDots()
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
// Draw dots
for (row in 0 until DotsGame.GRID_SIZE) {
for (col in 0 until DotsGame.GRID_SIZE) {
val dot = mGame.getDot(row, col)
mDotPaint.color = mDotColors[dot!!.color]
canvas.drawCircle(dot.centerX, dot.centerY, dot.radius, mDotPaint)
}
}
if (!mAnimatorSet.isRunning) {
// Draw connector
val selectedDots = mGame.selectedDots
if (selectedDots.isNotEmpty()) {
val path = Path()
var dot = selectedDots[0]
path.moveTo(dot!!.centerX, dot.centerY)
for (i in 1 until selectedDots.size) {
dot = selectedDots[i]
path.lineTo(dot!!.centerX, dot.centerY)
}
mPathPaint.color = mDotColors[dot!!.color]
canvas.drawPath(path, mPathPaint)
}
}
}
override fun onTouchEvent(event: MotionEvent): Boolean {
// Only execute when a listener exists
if (mGridListener == null || mAnimatorSet.isRunning) return true
// Determine which dot is pressed
val x = event.x.toInt()
val y = event.y.toInt()
val col = x / mCellWidth
val row = y / mCellHeight
var selectedDot = mGame.getDot(row, col)
// Return previously selected dot if touch moves outside the grid
if (selectedDot == null) {
selectedDot = mGame.lastSelectedDot
}
// Notify activity that a dot is selected
if (event.action == MotionEvent.ACTION_DOWN) {
mGridListener!!.onDotSelected(selectedDot, DotSelectionStatus.First)
} else if (event.action == MotionEvent.ACTION_MOVE) {
mGridListener!!.onDotSelected(selectedDot, DotSelectionStatus.Additional)
} else if (event.action == MotionEvent.ACTION_UP) {
mGridListener!!.onDotSelected(selectedDot, DotSelectionStatus.Last)
}
return true
}
fun setGridListener(gridListener: DotsGridListener?) {
mGridListener = gridListener
}
fun animateDots() {
// For storing many animations
val animations: ArrayList<Animator> = ArrayList()
val lowestDots = mGame.lowestSelectedDots
for (dot in lowestDots) {
var rowsToMove = 1
for (row in dot!!.row - 1 downTo 0) {
val dotToMove = mGame.getDot(row, dot.col)
if (dotToMove!!.selected) {
rowsToMove++
} else {
val targetY = dotToMove!!.centerY +
rowsToMove * mCellHeight
animations.add(
getFallingAnimator(
dotToMove!!,
targetY
)!!
)
}
}
}
// Get an animation to make selected dots disappear
animations.add(getDisappearingAnimator())
// Play animations (just one right now) together, then reset radius to full size
mAnimatorSet = AnimatorSet()
mAnimatorSet.playTogether(animations)
mAnimatorSet.addListener(object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator) {
resetDots()
mGridListener!!.onAnimationFinished()
}
})
mAnimatorSet.start()
}
private fun getDisappearingAnimator(): ValueAnimator {
val animator = ValueAnimator.ofFloat(1f, 0f)
animator?.duration = 100
animator?.interpolator = AccelerateInterpolator()
animator?.addUpdateListener { animation ->
for (dot in mGame.selectedDots) {
dot!!.radius = DOT_RADIUS * animation.animatedValue as Float
}
invalidate()
}
return animator
}
private fun getFallingAnimator(dot: Dot, destinationY: Float): ValueAnimator? {
val animator = ValueAnimator.ofFloat(dot.centerY, destinationY)
animator?.duration = 300
animator?.interpolator = BounceInterpolator()
animator?.addUpdateListener { animation ->
dot.centerY = animation.animatedValue as Float
invalidate()
}
return animator
}
private fun resetDots() {
for (row in 0 until DotsGame.GRID_SIZE) {
for (col in 0 until DotsGame.GRID_SIZE) {
val dot = mGame.getDot(row, col)
dot!!.radius = DOT_RADIUS.toFloat()
dot.centerX = (col * mCellWidth + mCellWidth / 2).toFloat()
dot.centerY = (row * mCellHeight + mCellHeight / 2).toFloat()
}
}
}
init {
mPathPaint.strokeWidth = 10f
mPathPaint.style = Paint.Style.STROKE
}
}

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package com.wyattjmiller.dottyrevised
import android.os.Bundle
import android.view.View
import android.widget.TextView
import androidx.appcompat.app.AppCompatActivity
import com.wyattjmiller.dottyrevised.DotsGrid.DotSelectionStatus
import com.wyattjmiller.dottyrevised.DotsGrid.DotsGridListener
class MainActivity : AppCompatActivity() {
private var mGame: DotsGame? = null
private var mDotsGrid: DotsGrid? = null
private var mMovesRemaining: TextView? = null
private var mScore: TextView? = null
private var mSoundEffects: SoundEffects? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
mMovesRemaining = findViewById(R.id.movesRemaining)
mScore = findViewById(R.id.score)
mDotsGrid = findViewById(R.id.gameGrid)
mDotsGrid?.setGridListener(mGridListener)
mGame = DotsGame.instance
mSoundEffects = SoundEffects.getInstance(applicationContext)!!
newGame()
}
private val mGridListener: DotsGridListener = object : DotsGridListener {
override fun onDotSelected(dot: Dot?, status: DotSelectionStatus?) {
// Ignore selections when game is over
if (mGame!!.isGameOver) return
// Add to list of selected dots
mGame!!.addSelectedDot(dot!!)
if (status == DotSelectionStatus.First) {
mSoundEffects!!.resetTones()
}
val addStatus = mGame!!.addSelectedDot(dot)
if (addStatus == DotsGame.AddDotStatus.Added) {
mSoundEffects!!.playTone(true)
} else if (addStatus == DotsGame.AddDotStatus.Removed) {
mSoundEffects!!.playTone(false)
}
// If done selecting dots then replace selected dots and display new moves and score
if (status === DotSelectionStatus.Last) {
if (mGame!!.selectedDots.size > 1) {
mDotsGrid?.animateDots()
// These methods must be called AFTER the animation completes
//mGame!!.finishMove()
//updateMovesAndScore()
} else {
mGame!!.clearSelectedDots()
}
}
// Display changes to the game
mDotsGrid!!.invalidate()
}
override fun onAnimationFinished() {
mGame!!.finishMove()
mDotsGrid!!.invalidate()
updateMovesAndScore()
if (mGame!!.isGameOver) mSoundEffects!!.playGameOver()
}
}
fun newGameClick(view: View?) {
newGame()
}
private fun newGame() {
mGame!!.newGame()
mDotsGrid!!.invalidate()
updateMovesAndScore()
}
private fun updateMovesAndScore() {
mMovesRemaining!!.text = String.format(mGame!!.movesLeft.toString())
mScore!!.text = String.format(mGame!!.score.toString())
}
}

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package com.wyattjmiller.dottyrevised
import android.content.Context
import android.media.AudioAttributes
import android.media.AudioManager
import android.media.SoundPool
import android.os.Build
import java.util.*
class SoundEffects private constructor(private val mContext: Context) {
private var mSoundPool: SoundPool? = null
private val mSelectSoundIds: ArrayList<Int>
private var mSoundIndex = 0
private val mEndGameSoundId: Int
fun resetTones() {
mSoundIndex = -1
}
fun playTone(advance: Boolean) {
if (advance) {
mSoundIndex++
} else {
mSoundIndex--
}
if (mSoundIndex < 0) {
mSoundIndex = 0
} else if (mSoundIndex >= mSelectSoundIds.size) {
mSoundIndex = 0
}
mSoundPool!!.play(mSelectSoundIds[mSoundIndex], 1f, 1f, 1, 0, 1f)
}
fun playGameOver() {
mSoundPool!!.play(mEndGameSoundId, 0.5f, 0.5f, 1, 0, 1f)
}
companion object {
private var mSoundEffects: SoundEffects? = null
fun getInstance(context: Context): SoundEffects? {
if (mSoundEffects == null) {
mSoundEffects = SoundEffects(context)
}
return mSoundEffects
}
}
init {
mSoundPool = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
val attributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_GAME)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build()
SoundPool.Builder()
.setAudioAttributes(attributes)
.build()
} else {
SoundPool(1, AudioManager.STREAM_MUSIC, 0)
}
mSelectSoundIds = ArrayList()
mSelectSoundIds.add(mSoundPool!!.load(mContext, R.raw.note_e, 1))
mSelectSoundIds.add(mSoundPool!!.load(mContext, R.raw.note_f, 1))
mSelectSoundIds.add(mSoundPool!!.load(mContext, R.raw.note_f_sharp, 1))
mSelectSoundIds.add(mSoundPool!!.load(mContext, R.raw.note_g, 1))
mEndGameSoundId = mSoundPool!!.load(mContext, R.raw.game_over, 1)
resetTones()
}
}

View File

@ -0,0 +1,30 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path android:pathData="M31,63.928c0,0 6.4,-11 12.1,-13.1c7.2,-2.6 26,-1.4 26,-1.4l38.1,38.1L107,108.928l-32,-1L31,63.928z">
<aapt:attr name="android:fillColor">
<gradient
android:endX="85.84757"
android:endY="92.4963"
android:startX="42.9492"
android:startY="49.59793"
android:type="linear">
<item
android:color="#44000000"
android:offset="0.0" />
<item
android:color="#00000000"
android:offset="1.0" />
</gradient>
</aapt:attr>
</path>
<path
android:fillColor="#FFFFFF"
android:fillType="nonZero"
android:pathData="M65.3,45.828l3.8,-6.6c0.2,-0.4 0.1,-0.9 -0.3,-1.1c-0.4,-0.2 -0.9,-0.1 -1.1,0.3l-3.9,6.7c-6.3,-2.8 -13.4,-2.8 -19.7,0l-3.9,-6.7c-0.2,-0.4 -0.7,-0.5 -1.1,-0.3C38.8,38.328 38.7,38.828 38.9,39.228l3.8,6.6C36.2,49.428 31.7,56.028 31,63.928h46C76.3,56.028 71.8,49.428 65.3,45.828zM43.4,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2c-0.3,-0.7 -0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C45.3,56.528 44.5,57.328 43.4,57.328L43.4,57.328zM64.6,57.328c-0.8,0 -1.5,-0.5 -1.8,-1.2s-0.1,-1.5 0.4,-2.1c0.5,-0.5 1.4,-0.7 2.1,-0.4c0.7,0.3 1.2,1 1.2,1.8C66.5,56.528 65.6,57.328 64.6,57.328L64.6,57.328z"
android:strokeWidth="1"
android:strokeColor="#00000000" />
</vector>

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@ -0,0 +1,170 @@
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="108dp"
android:height="108dp"
android:viewportWidth="108"
android:viewportHeight="108">
<path
android:fillColor="#3DDC84"
android:pathData="M0,0h108v108h-108z" />
<path
android:fillColor="#00000000"
android:pathData="M9,0L9,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,0L19,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,0L29,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,0L39,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,0L49,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,0L59,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,0L69,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,0L79,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M89,0L89,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M99,0L99,108"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,9L108,9"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,19L108,19"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,29L108,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,39L108,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,49L108,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,59L108,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,69L108,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,79L108,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,89L108,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M0,99L108,99"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,29L89,29"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,39L89,39"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,49L89,49"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,59L89,59"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,69L89,69"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M19,79L89,79"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M29,19L29,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M39,19L39,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M49,19L49,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M59,19L59,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M69,19L69,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
<path
android:fillColor="#00000000"
android:pathData="M79,19L79,89"
android:strokeWidth="0.8"
android:strokeColor="#33FFFFFF" />
</vector>

View File

@ -0,0 +1,73 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<TextView
android:id="@+id/moveLabel"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/moves"
style="@style/primaryLabel"
android:layout_marginLeft="20dp"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@+id/movesRemaining"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
tools:text="10"
style="@style/number"
android:layout_marginLeft="10dp"
app:layout_constraintLeft_toRightOf="@+id/moveLabel"
app:layout_constraintTop_toTopOf="@+id/moveLabel"
app:layout_constraintBottom_toBottomOf="@+id/moveLabel"/>
<TextView
android:id="@+id/scoreLabel"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/score"
style="@style/primaryLabel"
android:layout_marginRight="10dp"
app:layout_constraintRight_toLeftOf="@+id/score"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@+id/score"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
tools:text="100"
style="@style/number"
android:layout_marginRight="20dp"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="@+id/scoreLabel"
app:layout_constraintBottom_toBottomOf="@+id/scoreLabel"/>
<com.wyattjmiller.dottyrevised.DotsGrid
android:id="@+id/gameGrid"
android:layout_width="300dp"
android:layout_height="300dp"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent" />
<Button
android:id="@+id/newGameButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/new_game"
android:textColor="@color/colorPrimaryDark"
android:layout_marginBottom="50dp"
android:onClick="newGameClick"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#6200EE</color>
<color name="colorPrimaryDark">#3700B3</color>
<color name="colorAccent">#BB86FC</color>
<array name="dotColors">
<item>#F44336</item>
<item>#2196F3</item>
<item>#4CAF50</item>
<item>#FFEB3B</item>
<item>#673AB7</item>
</array>
</resources>

View File

@ -0,0 +1,7 @@
<resources>
<string name="app_name">Dotty</string>
<string name="new_game">New Game</string>
<string name="score">Score</string>
<string name="moves">Moves</string>
</resources>

View File

@ -0,0 +1,20 @@
<resources>
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="primaryLabel">
<item name="android:textSize">20sp</item>
<item name="android:textColor">@color/colorAccent</item>
<item name="android:layout_marginTop">20dp</item>
</style>
<style name="number">
<item name="android:textSize">30sp</item>
<item name="android:textColor">@color/colorPrimaryDark</item>
</style>
</resources>

View File

@ -0,0 +1,17 @@
package com.wyattjmiller.dottyrevised
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

26
build.gradle Normal file
View File

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext.kotlin_version = "1.4.10"
repositories {
google()
jcenter()
}
dependencies {
classpath "com.android.tools.build:gradle:4.0.1"
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
google()
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

21
gradle.properties Normal file
View File

@ -0,0 +1,21 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app"s APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Automatically convert third-party libraries to use AndroidX
android.enableJetifier=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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@ -0,0 +1,6 @@
#Fri Nov 20 15:45:25 EST 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip

172
gradlew vendored Normal file
View File

@ -0,0 +1,172 @@
#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

84
gradlew.bat vendored Normal file
View File

@ -0,0 +1,84 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

2
settings.gradle Normal file
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@ -0,0 +1,2 @@
include ':app'
rootProject.name = "DottyRevised"