added logic to all controllers
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cc588bbd27
commit
e33b775a3f
@ -2,15 +2,71 @@ package com.wyattjmiller.dicerollerapp
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import androidx.appcompat.app.AppCompatActivity
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import androidx.appcompat.app.AppCompatActivity
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import android.os.Bundle
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import android.os.Bundle
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import android.util.Log
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import android.view.View
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import android.widget.Button
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import android.widget.TextView
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class CoinActivity : AppCompatActivity() {
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class CoinActivity : AppCompatActivity() {
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// Private member variables per the layout
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// Private member variables per the layout
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private lateinit var mCoinTextView: TextView
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private lateinit var mFlipButton: Button
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// Private member variable - other
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// Private member variable - other
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private lateinit var mCoinStatus: Coin
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// The following methods are for keeping track of the Android lifecycle using Logcat
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override fun onCreate(savedInstanceState: Bundle?) {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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super.onCreate(savedInstanceState)
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setContentView(R.layout.activity_coin)
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setContentView(R.layout.activity_coin)
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mCoinTextView = findViewById(R.id.coinTextView)
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mFlipButton = findViewById(R.id.flipButton)
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mCoinTextView.visibility = View.INVISIBLE
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}
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override fun onStart() {
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Log.d("LIFECYCLE", "onStart invoked!")
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super.onStart()
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}
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override fun onResume() {
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Log.d("LIFECYCLE", "onResume invoked!")
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super.onResume()
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}
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override fun onPause() {
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Log.d("LIFECYCLE", "onPause invoked!")
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super.onPause()
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}
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override fun onStop() {
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Log.d("LIFECYCLE", "onStop invoked!")
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super.onStop()
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}
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override fun onDestroy() {
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Log.d("LIFECYCLE", "onDestroy invoked!")
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super.onDestroy()
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}
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// code behind for the 'flip' button
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fun onClickCoinFlip(view: View?) {
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when (Randomizer().randomCoinFlip()) {
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0 -> {
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mCoinStatus = Coin.Heads
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mCoinTextView.text = mCoinStatus.toString()
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}
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1 -> {
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mCoinStatus = Coin.Tails
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mCoinTextView.text = mCoinStatus.toString()
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}
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}
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if (mCoinTextView.visibility == View.INVISIBLE) {
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mCoinTextView.visibility = View.VISIBLE
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}
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}
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}
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}
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}
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@ -2,15 +2,88 @@ package com.wyattjmiller.dicerollerapp
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import androidx.appcompat.app.AppCompatActivity
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import androidx.appcompat.app.AppCompatActivity
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import android.os.Bundle
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import android.os.Bundle
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import android.util.Log
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import android.view.View
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import android.widget.Button
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import android.widget.TextView
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class DiceActivity : AppCompatActivity() {
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class DiceActivity : AppCompatActivity() {
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// Private member variables per the layout
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// Private member variables per the layout
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private lateinit var mDiceTextView: TextView
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private lateinit var mRollButton: Button
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// Private member variable - other
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// Private member variable - other
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private lateinit var mDieStatus: Die
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// The following methods are for keeping track of the Android lifecycle using Logcat
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override fun onCreate(savedInstanceState: Bundle?) {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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super.onCreate(savedInstanceState)
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setContentView(R.layout.activity_dice)
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setContentView(R.layout.activity_dice)
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mDiceTextView = findViewById(R.id.diceTextView)
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mRollButton = findViewById(R.id.rollButton)
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// I realize that you toggle visability in xml
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mDiceTextView.visibility = View.INVISIBLE
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}
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override fun onStart() {
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Log.d("LIFECYCLE", "onStart invoked!")
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super.onStart()
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}
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override fun onResume() {
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Log.d("LIFECYCLE", "onResume invoked!")
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super.onResume()
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}
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override fun onPause() {
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Log.d("LIFECYCLE", "onPause invoked!")
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super.onPause()
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}
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override fun onStop() {
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Log.d("LIFECYCLE", "onStop invoked!")
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super.onStop()
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}
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override fun onDestroy() {
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Log.d("LIFECYCLE", "onDestroy invoked!")
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super.onDestroy()
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}
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// code behind for the 'roll' button
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fun onClickDieRoll(view: View?) {
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when (Randomizer().randomDieRoll()) {
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0 -> {
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mDieStatus = Die.One
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mDiceTextView.text = mDieStatus.toString()
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}
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1 -> {
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mDieStatus = Die.Two
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mDiceTextView.text = mDieStatus.toString()
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}
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2 -> {
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mDieStatus = Die.Three
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mDiceTextView.text = mDieStatus.toString()
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}
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3 -> {
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mDieStatus = Die.Four
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mDiceTextView.text = mDieStatus.toString()
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}
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4 -> {
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mDieStatus = Die.Five
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mDiceTextView.text = mDieStatus.toString()
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}
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5 -> {
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mDieStatus = Die.Six
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mDiceTextView.text = mDieStatus.toString()
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}
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}
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if (mDiceTextView.visibility == View.INVISIBLE) {
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mDiceTextView.visibility = View.VISIBLE
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}
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}
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}
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}
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}
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@ -1,16 +1,70 @@
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package com.wyattjmiller.dicerollerapp
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package com.wyattjmiller.dicerollerapp
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import android.content.Intent
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import androidx.appcompat.app.AppCompatActivity
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import androidx.appcompat.app.AppCompatActivity
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import android.os.Bundle
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import android.os.Bundle
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import android.util.Log
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import android.view.View
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import android.widget.Button
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import androidx.appcompat.app.AppCompatDelegate
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class MainActivity : AppCompatActivity() {
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class MainActivity : AppCompatActivity() {
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// Private member variables per the layout
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// Private member variables per the layout
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private lateinit var mCoinButton: Button
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private lateinit var mDieButton: Button
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// Private member variable - other
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// Private member variable - other
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private lateinit var mIntent: Intent
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// The following methods are for keeping track of the Android lifecycle using Logcat
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// Very useful, much wow
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// Android's lifecycle is so much fun lol :P
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override fun onCreate(savedInstanceState: Bundle?) {
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override fun onCreate(savedInstanceState: Bundle?) {
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super.onCreate(savedInstanceState)
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super.onCreate(savedInstanceState)
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setContentView(R.layout.activity_main)
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setContentView(R.layout.activity_main)
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// dark mode, for those who need it, like me :P
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AppCompatDelegate.setDefaultNightMode(AppCompatDelegate.MODE_NIGHT_FOLLOW_SYSTEM)
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mCoinButton = findViewById(R.id.coinButton)
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mDieButton = findViewById(R.id.diceButton)
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}
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override fun onStart() {
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Log.d("LIFECYCLE", "onStart invoked!")
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super.onStart()
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}
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override fun onResume() {
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Log.d("LIFECYCLE", "onResume invoked!")
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super.onResume()
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}
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override fun onPause() {
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Log.d("LIFECYCLE", "onPause invoked!")
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super.onPause()
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}
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override fun onStop() {
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Log.d("LIFECYCLE", "onStop invoked!")
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super.onStop()
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}
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override fun onDestroy() {
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Log.d("LIFECYCLE", "onDestroy invoked!")
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super.onDestroy()
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}
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// code behind the 'flip the coin' button
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fun onClickCoin(view: View?) {
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mIntent = Intent(this, CoinActivity::class.java)
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startActivity(mIntent)
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}
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// code behind the 'roll dice' button
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fun onClickDie(view: View?) {
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mIntent = Intent(this, DiceActivity::class.java)
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startActivity(mIntent)
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}
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}
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}
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}
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